Today, as part of the Falcon 4.2 release, Duality is thrilled to announce the arrival of FalconEditor — our intuitive visual tool for creating and simulating digital twins, expressly designed to streamline and accelerate the adoption of digital twin simulation.
[Read the FalconEditor press release]
FalconEditor is made possible by the combination of:
Let’s take a look at all the possibilities unlocked with the arrival of FalconEditor:
FalconEditor is an integrated development environment (IDE) that, by design, functions to remove the hurdles that arise from using game engines and visual effects simulation tools for industrial simulation purposes. In doing this, FalconEditor also streamlines the generation of high fidelity, photoreal data from digital twin simulation. This release marks a major step in making digital twin simulation readily accessible to engineers and data scientists, thus significantly lowering the barriers to its adoption by AI and automation teams.
Let’s dive deeper into FalconEditor, and all of the new updates to the Falcon product suite.
To make FalconEditor possible, we added powerful digital twin functionality to Unreal Editor and seamlessly integrated it with FalconSim. Vitally, for frictionless enterprise adoption, FalconEditor is similarly integrated with FalconCloud, our digital twin and scenario catalog and cloud simulation environment. The end result enables Falcon users to take any of the millions of assets from the Unreal Engine ecosystem — items, systems, environments — customize and easily convert (aka “promote”) them to simulation-ready digital twins, complete with tunable parameters and any additional required data.
FalconEditor’s fully visual interface makes placing and manipulating digital twins easy to do. This enables intuitive configuration of diverse simulation scenarios which, with Falcon’s library of virtual sensors, are instantaneously available for data generation.
Users can now compose any scenario, immediately simulate it, and generate data, all in FalconEditor, without need for exporting or switching tools.
Creators can test, iterate, and troubleshoot their scenarios — including editing Python code for augmenting digital twin behaviors — directly in FalconEditor’s IDE. Scenarios can then be executed with complete flexibility by FalconSim in FalconCloud, within enterprise pipelines, or on a local computer.
FalconEditor’s new features significantly lower the barriers to digital twin adoption, and greatly streamline simulation composition and execution. This includes:
To learn more about FalconEditor:
Contact us here or email sales@duality.ai
FalconCloud updates are focused on improved accessibility and on the expansion of the FalconCloud digital twin library of freely available simulation-ready assets. The constantly growing catalog of communally available, high-fidelity twins of environments, systems and items, continues to make easier than ever for any user to access FalconCloud and leverage these free digital twins to immediately build and simulate scenarios.
Try it yourself on FalconCloud!
Significant FalconSim updates are focused on further expanding the capabilities of the Capture Sensor, Duality’s novel architecture that offers all of Falcon's camera sensors in a single sensor and provides a noticeable increase in sensor rendering speed. The Capture Sensor can be queried for individual sensing modalities, such as an RGB color image, but also provides additional scene information, thanks to Duality’s custom build of the Unreal Engine.
Note: All Falcon 3.3 and 4.1 scenarios and pak files are also compatible with Falcon 4.2.